using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice.Units;

namespace SolanumSolstice.Units.Weapons
{
    public class Rifle : Weapon
    {
        public Rifle(ContentManager content)
            : base(content)
        {
            texture = content.Load<Texture2D>("Content\\Txtr\\Weap\\weap_rifle_sheet");
            attackPower = 18;
            recoveryTime = 7;
            attackRadius = 200.0f;
            weaponSound = "rifle";
        }
    }
}
